- SAC achieves 2-3x better sample efficiency than PPO on continuous control tasks like HalfCheetah and Ant, reaching target rewards in ~340k vs ~780k timesteps.
- PPO outperforms SAC on unstable tasks like Hopper due to clipped policy updates and lower exploration variance, with 13% higher final reward.
- DQN with discretized action spaces fails catastrophically on high-dimensional continuous control, performing worse than random policies.
- SAC's auto-tuned entropy coefficient eliminates manual hyperparameter scheduling, but requires careful batch_size tuning (256 vs 64 made a 5x reward difference).
- Use SAC when sample efficiency matters (real robots, expensive simulations); use PPO when wall-clock time and stability matter (research prototyping, sparse rewards).
Why Your First RL Algorithm Choice Costs You 10x Compute
Pick the wrong algorithm for continuous control and you’ll burn through cloud credits before seeing a working policy. I’ve watched DQN struggle on HalfCheetah for 48 hours while SAC converged in 4. The advice online is generic: “PPO is stable, SAC is sample-efficient, DQN is simple.” But what does that actually mean when you’re staring at a flat reward curve at 3am?
This benchmark measures wall-clock training time and sample efficiency across three MuJoCo continuous control tasks. Same hardware (M1 MacBook Pro, 16GB RAM), same total timesteps (1M), same network architecture where applicable. The goal: find out which algorithm gets you to a working policy fastest.

The Setup: Leveling the Playing Field
I used Gymnasium 0.29.1 with MuJoCo 2.3.7 on three environments:
- HalfCheetah-v4: Run forward as fast as possible (12-dim action space)
- Hopper-v4: One-legged robot staying upright (3-dim action space)
- Ant-v4: Four-legged walker (8-dim action space)
For DQN, I had to discretize the continuous action space. I tried two approaches:
- Naive discretization: 5 bins per action dimension (so HalfCheetah gets $5^{12} \approx 244M$ discrete actions — unworkable)
- Per-dimension discretization: Separate DQN for each action dimension, averaged reward
The second approach is what you’ll see below. It’s hacky, but it’s the only way DQN even attempts continuous control.
PPO and SAC used Stable Baselines3 (v2.2.1) with mostly default hyperparameters. I bumped PPO’s n_steps to 2048 and SAC’s buffer_size to 1M to be fair.
import gymnasium as gym
from stable_baselines3 import PPO, SAC
from stable_baselines3.common.env_util import make_vec_env
import time
import numpy as np
# HalfCheetah PPO training
env = make_vec_env("HalfCheetah-v4", n_envs=4, seed=42)
model_ppo = PPO(
"MlpPolicy",
env,
learning_rate=3e-4,
n_steps=2048,
batch_size=64,
gamma=0.99,
gae_lambda=0.95,
ent_coef=0.0,
verbose=1,
seed=42
)
start = time.time()
model_ppo.learn(total_timesteps=1_000_000)
ppo_time = time.time() - start
print(f"PPO training time: {ppo_time:.1f}s")
# SAC training (same env)
env_sac = make_vec_env("HalfCheetah-v4", n_envs=1, seed=42)
model_sac = SAC(
"MlpPolicy",
env_sac,
learning_rate=3e-4,
buffer_size=1_000_000,
batch_size=256,
gamma=0.99,
tau=0.005,
ent_coef="auto",
verbose=1,
seed=42
)
start = time.time()
model_sac.learn(total_timesteps=1_000_000)
sac_time = time.time() - start
print(f"SAC training time: {sac_time:.1f}s")
I logged episode rewards every 10k timesteps and measured wall-clock time. No GPU — pure CPU because MuJoCo environments don’t benefit much from GPU acceleration unless you’re running massive parallelization.
DQN: The Embarrassing Baseline
DQN wasn’t designed for continuous control. The discretization hack I used (separate Q-network per action dimension) technically works, but it’s like using a screwdriver as a hammer.
On HalfCheetah, DQN’s average reward after 1M timesteps: -450. For reference, a random policy gets around -280. It actively learned to fall over.
The loss function for each dimension’s Q-network is the standard temporal difference error:
But when you apply this independently to 12 action dimensions, you lose the correlation between joints. The Cheetah’s hip and knee need to coordinate — DQN treats them as separate Markov chains.
Training time: 28 minutes. It’s fast because each Q-network is shallow (2 layers, 64 units each). But speed doesn’t matter if the policy never works.
Verdict: Don’t use DQN for continuous control. If someone tells you to discretize the action space, they haven’t tried it on anything beyond Pendulum.
PPO vs SAC: The Real Comparison
PPO (Proximal Policy Optimization) is on-policy. It collects a batch of experience, updates the policy, then throws the data away. The objective clips the policy update to prevent catastrophic shifts:
where is the probability ratio and is the advantage estimate.
SAC (Soft Actor-Critic) is off-policy. It stores experience in a replay buffer and maximizes entropy-regularized reward:
The entropy term encourages exploration. SAC auto-tunes to maintain a target entropy.
HalfCheetah-v4: SAC Dominates
| Algorithm | Final Avg Reward | Training Time | Timesteps to Reward > 2000 |
|---|---|---|---|
| PPO | 2847 ± 312 | 18m 23s | ~780k |
| SAC | 4521 ± 189 | 22m 41s | ~340k |
SAC reached a walking policy (reward > 1000) around 150k timesteps. PPO took 400k. By 1M timesteps, SAC’s policy was sprinting (4500+ reward) while PPO was jogging (2800).
Why? SAC’s off-policy learning reuses old experience. Every environment step contributes to multiple gradient updates. PPO collects 2048 steps, does ~10 epochs of updates, then discards the data.
But SAC’s wall-clock time was 23% longer. The replay buffer sampling and twin Q-networks add overhead. If you care about reward per timestep, SAC wins. If you care about reward per hour of compute, it’s closer.
Hopper-v4: PPO’s Stability Advantage
Hopper is fragile. One bad action and the robot tips over, ending the episode early. This is where PPO’s clipping helps.
| Algorithm | Final Avg Reward | Training Time | Episode Length (avg) |
|---|---|---|---|
| PPO | 2134 ± 421 | 14m 12s | 823 steps |
| SAC | 1876 ± 612 | 19m 08s | 672 steps |
PPO won on Hopper. SAC’s aggressive exploration (high entropy early on) caused it to fall more often. By the time SAC’s entropy coefficient auto-tuned down, PPO had already learned a stable hopping gait.
PPO’s advantage estimate uses Generalized Advantage Estimation (GAE):
where is the TD error. The parameter (I used 0.95) controls bias-variance tradeoff. For unstable tasks like Hopper, GAE’s variance reduction matters.
Ant-v4: SAC’s Sample Efficiency Shines Again
Ant has 8 action dimensions and a complex reward (forward progress minus control cost minus contact cost). It’s the hardest of the three.
| Algorithm | Final Avg Reward | Training Time | Timesteps to Reward > 1000 |
|---|---|---|---|
| PPO | 1523 ± 289 | 26m 47s | ~820k |
| SAC | 2341 ± 201 | 31m 19s | ~520k |
SAC’s replay buffer paid off. It hit 1000 reward 37% faster in timesteps. PPO needed more on-policy samples to explore the high-dimensional action space.
But here’s the catch: SAC’s hyperparameters were more sensitive. I initially used batch_size=64 (copying PPO’s value) and SAC collapsed to a local minimum (reward ~400). Bumping to batch_size=256 fixed it. PPO tolerated anything from 32 to 128.

The Hyperparameter Minefield
PPO’s most sensitive knob is ent_coef (entropy coefficient). I set it to 0.0 (no entropy bonus) because MuJoCo tasks have dense rewards. When I tried ent_coef=0.01 on HalfCheetah, training time increased by 40% and final reward dropped 15%. The agent wasted timesteps exploring after it already found a good policy.
SAC’s ent_coef="auto" is magic. It adjusts to maintain target entropy (negative action dimension). For HalfCheetah (12-dim actions), target entropy is -12. I logged SAC’s during training:
# Inside SAC callback
if self.num_timesteps % 10000 == 0:
alpha = self.model.ent_coef # log_alpha tensor
print(f"Step {self.num_timesteps}: alpha={alpha.item():.4f}")
At step 50k: (high exploration). At step 500k: (low exploration). It annealed automatically without me tuning a schedule.
PPO required manual entropy coefficient decay for some tasks. SAC’s auto-tuning is one less thing to break.
When Training Curves Lie
Here’s something the benchmarks don’t show: variance across seeds.
I ran each algorithm 5 times with seeds 42, 123, 456, 789, 1011. SAC’s standard deviation on HalfCheetah was ±189. PPO’s was ±312. But on Hopper, PPO’s std dev was ±421 vs SAC’s ±612.
SAC is more consistent when it works. PPO has higher variance but recovers from bad seeds faster (because it resets the replay buffer every batch).
One SAC run on Hopper (seed 789) got stuck at reward 800 for 600k timesteps, then suddenly jumped to 2100. I suspect the replay buffer had too many early failures poisoning the Q-network. PPO never exhibited this “stuck then jump” behavior.
What I’d Do Next Time
If I were starting a new continuous control project:
Use SAC if:
– Sample efficiency matters (you’re billed per environment step, e.g., real robot)
– Task has dense rewards and smooth dynamics (HalfCheetah, Ant)
– You can afford to tune batch_size and buffer_size
Use PPO if:
– Wall-clock time matters more than sample count
– Task is unstable or has sparse rewards (Hopper, manipulation)
– You want one set of hyperparameters that works across tasks
Never use DQN for continuous control. Discretization is a dead end. If you must do discrete actions, reformulate the problem (e.g., frame-by-frame game playing where actions are naturally discrete).
I’m curious about TD3 (Twin Delayed DDPG), which is SAC without the entropy term. Some benchmarks show it matching SAC’s sample efficiency with faster updates. I haven’t tested it because Stable Baselines3’s TD3 had a FutureWarning about deprecated Gym API in v2.2.1 — I didn’t want to debug library issues mid-benchmark.
FAQ
Q: Can I use DQN with a continuous action space if I discretize finely enough?
No. The action space grows exponentially. Even with 3 bins per dimension, an 8-dim space (Ant) has $3^8 = 6561$ actions. Your Q-network won’t converge. Use policy gradient methods (PPO, SAC, TD3) instead.
Q: Why is SAC slower in wall-clock time if it’s more sample-efficient?
SAC updates two Q-networks and samples from a replay buffer every step. PPO batches updates every 2048 steps. Per-step overhead is higher for SAC, but it learns faster per step. If you parallelize environments (e.g., 16 workers), PPO’s advantage grows because it scales better.
Q: Which algorithm should I start with if I’ve never done continuous control RL?
PPO. It’s more forgiving. You can use Stable Baselines3’s default hyperparameters and get something working. SAC will likely beat it in sample efficiency once you tune batch_size, but PPO gets you off the ground faster. Also grab a copy of Deep Reinforcement Learning Hands-On if you’re learning this from scratch — it covers PPO/SAC implementation details better than the original papers.
The Verdict: SAC for Production, PPO for Prototyping
If you’re deploying to a real system where environment steps are expensive (robotics, industrial control), SAC’s 2-3x sample efficiency wins. You’ll save money on data collection.
But if you’re iterating on research ideas or entering a competition, PPO’s stability and speed get you results faster. I’d rather have a working PPO baseline in 15 minutes than wait 30 minutes for SAC to potentially train better.
The elephant in the room: model-based RL. If you can learn a dynamics model of the environment, algorithms like DreamerV3 claim 10-100x better sample efficiency than SAC. I haven’t benchmarked it yet because the implementation complexity is an order of magnitude higher. That’s the next rabbit hole.
For now, SAC and PPO are the workhorses. Pick based on what you’re optimizing for: timesteps or time.
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